Giant, Hellfire

Huge Giant, neutral good. CR 9, AC 16, 168 HP. Traits: Death Malison, Rune-Powered Weapons, Stone Camouflage.

Armor class
16
Hit points
168
Challenge
9
Creature type
Giant
Size
Huge
Alignment
neutral good

Stat block

Cha
17
Con
19
Dex
15
Int
10
Str
23
Wis
12
Speed
Walk: 40
Senses
darkvision 60', passive Perception 15
Skills
Perception: 1
Actions
  • Multiattack. Two Greatclub or Runic Blast attacks.
  • Greatclub. Melee Weapon Attack: +10 to hit, 15 ft., one target, 19 (3d8+6) bludgeoning damage + 9 (2d8) fire.
  • Runic Blast. Ranged Spell Attack: +7 to hit, 60 ft., one target, 25 (4d10+3) force and target's speed halved until end of its next turn (DC 16 Con not half speed). Fiends have disadvantage on the save.
  • Invisibility Rune. Magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the giant wears or carries is invisible with it.
Languages
Giant, Infernal
Reactions
  • Runic Shield. Adds 4 to its AC vs. one attack that would hit it as green runes encircle the giant. To do so giant must see the attacker and can't be invisible
Saving throws
Wisdom: 4; Dexterity: 5; Constitution: 6
Special abilities
  • Death Malison. When it dies the runes on its body flash a bright green then turn to mundane malachite. Each creature within 20' of giant: cursed 7 days (DC 16 Con negates) or until lifted by remove curse spell or similar. While cursed creature has disadvantage on saves and on first attack roll it makes on each of its turns. Fiends have disadvantage on the save.
  • Rune-Powered Weapons. Its weapon attacks are magical. When it hits with any weapon weapon deals extra 2d8 fire (included in below).
  • Stone Camouflage. Advantage on Dex (Stealth) checks made to hide in rocky terrain.
Damage resistances
fire

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.