Giant Husk
A grotesque human body moves like jelly. Its split-open front reveals the creature has no bones._ Husks are the opposite of Open Game License
- Armor class
- 9
- Hit points
- 76
- Challenge
- 7
- Creature type
- Undead
- Size
- Huge
- Alignment
- chaotic evil
A grotesque human body moves like jelly. Its split-open front reveals the creature has no bones._
Husks are the opposite of Open Game License
Stat block
- Cha
- 5
- Con
- 16
- Dex
- 8
- Int
- 5
- Str
- 19
- Wis
- 7
- Speed
- Walk: 40
- Senses
- darkvision 60 ft., passive Perception 8
- Skills
- Actions
- Multiattack. The husk makes two attacks.
- Smother. Melee Weapon Attack: +8 to hit, reach 5 ft., one Huge or smaller creature. Hit: The creature is grappled (escape DC 14). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating. In addition, at the start of each of the target's turns, the target takes 14 (3d6 + 4) bludgeoning damage. The husk can smother one Huge, two Large, or four Medium or smaller creatures at a time.
- Languages
- understands all languages it knew in life but can’t speak
- Damage immunities
- poison
- Special abilities
- Amorphous. As the husk.
- Damage Transfer. As the husk, except the other half of the damage is split evenly between all creatures grappled by the husk.
- Condition immunities
- poisoned
Source and licence
From Tome of Beasts 2.
Licence: Open Game Content (OGL 1.0a).