Giant Husk

A grotesque human body moves like jelly. Its split-open front reveals the creature has no bones._ Husks are the opposite of Open Game License

Armor class
9
Hit points
76
Challenge
7
Creature type
Undead
Size
Huge
Alignment
chaotic evil

A grotesque human body moves like jelly. Its split-open front reveals the creature has no bones._
Husks are the opposite of Open Game License

Stat block

Cha
5
Con
16
Dex
8
Int
5
Str
19
Wis
7
Speed
Walk: 40
Senses
darkvision 60 ft., passive Perception 8
Skills
Actions
  • Multiattack. The husk makes two attacks.
  • Smother. Melee Weapon Attack: +8 to hit, reach 5 ft., one Huge or smaller creature. Hit: The creature is grappled (escape DC 14). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating. In addition, at the start of each of the target's turns, the target takes 14 (3d6 + 4) bludgeoning damage. The husk can smother one Huge, two Large, or four Medium or smaller creatures at a time.
Languages
understands all languages it knew in life but can’t speak
Damage immunities
poison
Special abilities
  • Amorphous. As the husk.
  • Damage Transfer. As the husk, except the other half of the damage is split evenly between all creatures grappled by the husk.
Condition immunities
poisoned

Source and licence

From Tome of Beasts 2.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.