Giant Mantis Shrimp

Large Beast, unaligned. CR 5, AC 14, 110 HP. Traits: Fluorescing Challenge.

Armor class
14
Hit points
110
Challenge
5
Creature type
Beast
Size
Large
Alignment
unaligned

Stat block

Cha
8
Con
16
Dex
12
Int
1
Str
19
Wis
12
Speed
Swim: 30; Walk: 15; Burrow: 15
Senses
truesight 60', passive Perception 13
Skills
Perception: 1
Actions
  • Multiattack. Two Sonic Claw attacks.
  • Sonic Claw. Melee Weapon Attack: +7 to hit, 10 ft., one target, 11 (2d6+4) piercing damage. Target is grappled (escape DC 14) if it is a Med or smaller creature and shrimp doesn't have another creature grappled. Whether or not attack hits target: DC 14 Con save or take 5 (1d10) thunder and be deafened and stunned until end of its next turn.
Languages
—
Special abilities
  • Fluorescing Challenge. Advantage on Cha (Intimidation) checks while agitated as its fluorescence flashes in a disorienting array.

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.