Giant Mantis Shrimp
Large Beast, unaligned. CR 5, AC 14, 110 HP. Traits: Fluorescing Challenge.
- Armor class
- 14
- Hit points
- 110
- Challenge
- 5
- Creature type
- Beast
- Size
- Large
- Alignment
- unaligned
Stat block
- Cha
- 8
- Con
- 16
- Dex
- 12
- Int
- 1
- Str
- 19
- Wis
- 12
- Speed
- Swim: 30; Walk: 15; Burrow: 15
- Senses
- truesight 60', passive Perception 13
- Skills
- Perception: 1
- Actions
- Multiattack. Two Sonic Claw attacks.
- Sonic Claw. Melee Weapon Attack: +7 to hit, 10 ft., one target, 11 (2d6+4) piercing damage. Target is grappled (escape DC 14) if it is a Med or smaller creature and shrimp doesn't have another creature grappled. Whether or not attack hits target: DC 14 Con save or take 5 (1d10) thunder and be deafened and stunned until end of its next turn.
- Languages
- —
- Special abilities
- Fluorescing Challenge. Advantage on Cha (Intimidation) checks while agitated as its fluorescence flashes in a disorienting array.
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).