Giant Octopus

Large beast, unaligned. CR 1, AC 11, 52 HP. Traits: Hold Breath, Underwater Camouflage, Water Breathing.

Armor class
11
Hit points
52
Challenge
1
Creature type
Beast
Size
Large
Alignment
unaligned

Stat block

Cha
4
Con
13
Dex
13
Int
4
Str
17
Wis
10
Speed
10 ft., swim 60 ft.
Senses
darkvision 60 ft., passive Perception 14
Skills
Perception +4, Stealth +5
Actions
  • Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
  • Ink Cloud. A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Special abilities
  • Hold Breath. While out of water, the octopus can hold its breath for 1 hour.
  • Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
  • Water Breathing. The octopus can breathe only underwater.

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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