Giant Octopus
Large Beast, unaligned. CR 1, AC 11, 45 HP. Traits: Water Breathing.
- Armor class
- 11
- Hit points
- 45
- Challenge
- 1
- Creature type
- Beast
- Size
- Large
- Alignment
- unaligned
Stat block
- Cha
- 4
- Con
- 13
- Dex
- 13
- Int
- 5
- Str
- 17
- Wis
- 10
- Speed
- Swim: 60; Walk: 10
- Senses
- darkvision 60 ft., passive Perception 14
- Skills
- Stealth: 5; Perception: 4
- Actions
- Tentacles. Melee Attack Roll: +5, reach 10 ft. 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
- Hit dice
- 7d10 + 7
- Reactions
- Ink Cloud (1/Day). _Trigger:_ The octopus takes damage while underwater. _Response:_ The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
- Armor detail
- natural armor
- Special abilities
- Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.