Giant Octopus

Large Beast, unaligned. CR 1, AC 11, 45 HP. Traits: Water Breathing.

Armor class
11
Hit points
45
Challenge
1
Creature type
Beast
Size
Large
Alignment
unaligned

Stat block

Cha
4
Con
13
Dex
13
Int
5
Str
17
Wis
10
Speed
Swim: 60; Walk: 10
Senses
darkvision 60 ft., passive Perception 14
Skills
Stealth: 5; Perception: 4
Actions
  • Tentacles. Melee Attack Roll: +5, reach 10 ft. 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
Hit dice
7d10 + 7
Reactions
  • Ink Cloud (1/Day). _Trigger:_ The octopus takes damage while underwater. _Response:_ The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
Armor detail
natural armor
Special abilities
  • Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

Every licence notice Tavern Bag relies on.