Giant Sea Horse

Large beast, unaligned. CR 1/2, AC 13, 16 HP. Traits: Charge, Water Breathing.

Armor class
13
Hit points
16
Challenge
0.5
Creature type
Beast
Size
Large
Alignment
unaligned

Stat block

Cha
5
Con
11
Dex
15
Int
2
Str
12
Wis
12
Speed
0 ft., swim 40 ft.
Senses
passive Perception 11
Actions
  • Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Special abilities
  • Charge. If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
  • Water Breathing. The sea horse can breathe only underwater.

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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