Giant Seahorse
Large Beast, unaligned. CR 1/2, AC 14, 16 HP. Traits: Water Breathing.
- Armor class
- 14
- Hit points
- 16
- Challenge
- 0.5
- Creature type
- Beast
- Size
- Large
- Alignment
- unaligned
Stat block
- Cha
- 5
- Con
- 11
- Dex
- 12
- Int
- 2
- Str
- 15
- Wis
- 12
- Speed
- Swim: 40; Walk: 5
- Senses
- passive Perception 11
- Actions
- Ram. Melee Attack Roll: +4, reach 5 ft. 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
- Hit dice
- 3d10
- Armor detail
- natural armor
- Bonus actions
- Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.
- Special abilities
- Water Breathing. The seahorse can breathe only underwater.
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.