Giant Sloth

Large Beast, unaligned. CR 7, AC 15, 168 HP. Traits: Foul Odor, Hunter's Dash.

Armor class
15
Hit points
168
Challenge
7
Creature type
Beast
Size
Large
Alignment
unaligned

Stat block

Cha
10
Con
19
Dex
10
Int
3
Str
19
Wis
12
Speed
Walk: 20; Climb: 20
Senses
darkvision 120 ft., passive Perception 14
Skills
Athletics: 7; Perception: 4
Actions
  • Multiattack. The giant sloth makes two attacks: one with its claw and one with its bite. If the giant sloth is grappling a creature, it can also use its Sloth's Embrace once.
  • Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage. The target is grappled (escape DC 15) if it is a Large or smaller creature and the sloth doesn't have another creature grappled.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.
  • Sloth's Embrace. The giant sloth crushes a creature it is grappling by pulling the creature against its fetid, furry chest. The target must make a DC 15 Strength saving throw, taking 27 (6d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also stunned until the end of its next turn.
Languages
-
Saving throws
Strength: 7
Special abilities
  • Foul Odor. Any creature that starts its turn within 15 feet of the giant sloth must succeed on a DC 15 Constitution saving throw or have disadvantage on its next attack roll or ability check.
  • Hunter's Dash (1/Day). The giant sloth moves double its normal speed and has advantage on all of its attacks for 1 round.
Damage resistances
poison
Condition immunities
poisoned

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.