Giant Sloth
Large Beast, unaligned. CR 7, AC 15, 168 HP. Traits: Foul Odor, Hunter's Dash.
- Armor class
- 15
- Hit points
- 168
- Challenge
- 7
- Creature type
- Beast
- Size
- Large
- Alignment
- unaligned
Stat block
- Cha
- 10
- Con
- 19
- Dex
- 10
- Int
- 3
- Str
- 19
- Wis
- 12
- Speed
- Walk: 20; Climb: 20
- Senses
- darkvision 120 ft., passive Perception 14
- Skills
- Athletics: 7; Perception: 4
- Actions
- Multiattack. The giant sloth makes two attacks: one with its claw and one with its bite. If the giant sloth is grappling a creature, it can also use its Sloth's Embrace once.
- Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage. The target is grappled (escape DC 15) if it is a Large or smaller creature and the sloth doesn't have another creature grappled.
- Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.
- Sloth's Embrace. The giant sloth crushes a creature it is grappling by pulling the creature against its fetid, furry chest. The target must make a DC 15 Strength saving throw, taking 27 (6d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also stunned until the end of its next turn.
- Languages
- -
- Saving throws
- Strength: 7
- Special abilities
- Foul Odor. Any creature that starts its turn within 15 feet of the giant sloth must succeed on a DC 15 Constitution saving throw or have disadvantage on its next attack roll or ability check.
- Hunter's Dash (1/Day). The giant sloth moves double its normal speed and has advantage on all of its attacks for 1 round.
- Damage resistances
- poison
- Condition immunities
- poisoned
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).