Giant Vampire Bat

Large Beast, unaligned. CR 2, AC 13, 60 HP. Traits: Echolocation, Keen Hearing.

Armor class
13
Hit points
60
Challenge
2
Creature type
Beast
Size
Large
Alignment
unaligned

Stat block

Cha
6
Con
14
Dex
16
Int
2
Str
16
Wis
12
Speed
Fly: 60; Walk: 10
Senses
blindsight 60 ft., passive Perception 11
Skills
Actions
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't bite another target. The bat regains hp equal to the necrotic damage dealt.
Languages
-
Special abilities
  • Echolocation. The bat can't use its blindsight while deafened.
  • Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.