Giant Vampire Bat
Large Beast, unaligned. CR 2, AC 13, 60 HP. Traits: Echolocation, Keen Hearing.
- Armor class
- 13
- Hit points
- 60
- Challenge
- 2
- Creature type
- Beast
- Size
- Large
- Alignment
- unaligned
Stat block
- Cha
- 6
- Con
- 14
- Dex
- 16
- Int
- 2
- Str
- 16
- Wis
- 12
- Speed
- Fly: 60; Walk: 10
- Senses
- blindsight 60 ft., passive Perception 11
- Skills
- Actions
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't bite another target. The bat regains hp equal to the necrotic damage dealt.
- Languages
- -
- Special abilities
- Echolocation. The bat can't use its blindsight while deafened.
- Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).