Giant Vulture
Large beast, neutral evil. CR 1, AC 10, 22 HP. Traits: Keen Sight and Smell, Pack Tactics.
- Armor class
- 10
- Hit points
- 22
- Challenge
- 1
- Creature type
- Beast
- Size
- Large
- Alignment
- neutral evil
Stat block
- Cha
- 7
- Con
- 15
- Dex
- 10
- Int
- 6
- Str
- 15
- Wis
- 12
- Speed
- 10 ft., fly 60 ft.
- Senses
- passive Perception 13
- Skills
- Perception +3
- Actions
- Multiattack. The vulture makes two attacks: one with its beak and one with its talons.
- Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
- Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
- Languages
- understands Common but can't speak
- Special abilities
- Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.
- Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.