Giant Vulture

Large beast, neutral evil. CR 1, AC 10, 22 HP. Traits: Keen Sight and Smell, Pack Tactics.

Armor class
10
Hit points
22
Challenge
1
Creature type
Beast
Size
Large
Alignment
neutral evil

Stat block

Cha
7
Con
15
Dex
10
Int
6
Str
15
Wis
12
Speed
10 ft., fly 60 ft.
Senses
passive Perception 13
Skills
Perception +3
Actions
  • Multiattack. The vulture makes two attacks: one with its beak and one with its talons.
  • Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
  • Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
Languages
understands Common but can't speak
Special abilities
  • Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.
  • Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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