Giant Vulture
Large Monstrosity, neutral evil. CR 1, AC 10, 25 HP. Traits: Pack Tactics.
- Armor class
- 10
- Hit points
- 25
- Challenge
- 1
- Creature type
- Monstrosity
- Size
- Large
- Alignment
- neutral evil
Stat block
- Cha
- 7
- Con
- 16
- Dex
- 10
- Int
- 6
- Str
- 15
- Wis
- 12
- Speed
- Fly: 60; Walk: 10
- Senses
- darkvision 60 ft., passive Perception 13
- Skills
- Perception: 3
- Actions
- Gouge. Melee Attack Roll: +4, reach 5 ft. 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.
- Hit dice
- 3d10 + 9
- Languages
- Understands Common but can't speak
- Armor detail
- natural armor
- Special abilities
- Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
- Damage resistances
- necrotic
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.