Giant Vulture

Large Monstrosity, neutral evil. CR 1, AC 10, 25 HP. Traits: Pack Tactics.

Armor class
10
Hit points
25
Challenge
1
Creature type
Monstrosity
Size
Large
Alignment
neutral evil

Stat block

Cha
7
Con
16
Dex
10
Int
6
Str
15
Wis
12
Speed
Fly: 60; Walk: 10
Senses
darkvision 60 ft., passive Perception 13
Skills
Perception: 3
Actions
  • Gouge. Melee Attack Roll: +4, reach 5 ft. 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.
Hit dice
3d10 + 9
Languages
Understands Common but can't speak
Armor detail
natural armor
Special abilities
  • Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Damage resistances
necrotic

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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