Giant Walking Stick

Large Beast, unaligned. CR 4, AC 14, 76 HP. Traits: False Appearance, Forest Camouflage, Trampling Charge.

Armor class
14
Hit points
76
Challenge
4
Creature type
Beast
Size
Large
Alignment
unaligned

Stat block

Cha
4
Con
16
Dex
14
Int
1
Str
17
Wis
10
Speed
Fly: 15; Walk: 30; Climb: 40
Senses
tremorsense 30', passive Perception 10
Skills
Perception: 0
Actions
  • Multiattack. Two Spines or one Ram and one Spine.
  • Ram. Melee Weapon Attack: +5 to hit, 5 ft., one target, 14 (2d10+3) bludgeoning damage.
  • Spine. Melee Weapon Attack: +5 to hit, 10 ft., one target, 6 (1d6+3) piercing damage + 7 (2d6) poison.
  • Deadfall (Recharge 5-6). If stick is 15 ft.+ off the ground can fall to the ground landing on its feet in a space it can see within 20' of it that contains 1+ other creatures. Each of them: 21 (6d6) bludgeoning damage and knocked prone (DC 13 Dex half not knocked prone and pushed 5 ft. out of stick's space into unoccupied space of creature's choice). Also each creature within 10 ft. of stick when it lands: 10 (3d6) bludgeoning damage and knocked prone (DC 13 Dex negates both).
Languages
—
Special abilities
  • False Appearance. While motionless indistinguishable from normal forest vegetation. Ex: small tree large branch.
  • Forest Camouflage. Has advantage on Dex (Stealth) checks made to hide in forested terrain.
  • Trampling Charge. If it moves 20'+ straight toward a creature and then hits it with Ram attack on same turn target: DC 13 Str save or be knocked prone. If target is prone stick can make one Spine attack vs. it as a bonus action.
Damage resistances
bludgeoning, piercing

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.