Glacial Corrupter
This skeleton’s bones are crystal and caked with layers of frost and ice._ **Origin.** Glacial corrupters are similar in nature to most Open Game License
- Armor class
- 15
- Hit points
- 34
- Challenge
- 1
- Creature type
- Undead
- Size
- Medium
- Alignment
- lawful evil
This skeleton’s bones are crystal and caked with layers of frost and ice._
Origin. Glacial corrupters are similar in nature to most Open Game License
Stat block
- Cha
- 5
- Con
- 18
- Dex
- 13
- Int
- 6
- Str
- 14
- Wis
- 8
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 9
- Skills
- Actions
- Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
- Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
- Glacial Touch (Recharge 5-6). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) cold damage. The target must succeed on a DC 13 Constitution saving throw or take 2 (1d4) cold damage at the start of each of its turns, as a frozen shard lodges itself in the wound. Any creature can take an action to remove the shard with a successful DC 12 Wisdom (Medicine) check. The shard crumbles to snow if the target receives magical healing. A humanoid slain by this attack rises in 1 week as a glacial corrupter, unless the humanoid is restored to life or its body is destroyed.
- Languages
- understands all languages it knew in life but can’t speak
- Damage immunities
- cold, poison
- Condition immunities
- exhaustion, poisoned, petrified
Source and licence
From Tome of Beasts 2.
Licence: Open Game Content (OGL 1.0a).