Glacier Behemoth

A depression in the ground trails in the wake of this six-legged creature. Aged ice, appearing more like granite, covers the creature’s body._ **Slow but Steady.** Glacier behemoths earn their name fr

Armor class
18
Hit points
172
Challenge
12
Creature type
Beast
Size
Huge
Alignment
unaligned

A depression in the ground trails in the wake of this six-legged creature. Aged ice, appearing more like granite, covers the creature’s body._
Slow but Steady. Glacier behemoths earn their name from their resemblance to glaciers, including their slow, relentless pace. Their squat frames help conceal their six legs, reinforcing the notion that they are calved glaciers. Short of chasms blocking its way or the intervention of other glacier behemoths, nothing can stop a glacier behemoth when it moves. Its tough hide combined with its primal intellect render it fearless as it lumbers after its foes.
Bulettekin. Glacier behemoths are arctic relatives to Open Game License

Stat block

Cha
7
Con
21
Dex
3
Int
4
Str
24
Wis
14
Speed
Walk: 20; Burrow: 20
Senses
darkvision 60 ft., tremorsense 60 ft., passive Perception 16
Skills
Athletics: 11; Perception: 6
Actions
  • Multiattack. The glacier behemoth makes two bite attacks.
  • Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one creature. Hit: 33 (4d12 + 7) piercing damage.
  • Inexorable Charge. If the glacier behemoth moves at least 10 feet, it can then use this action to continue moving in a 40-foot line that is 15 feet wide. Each creature in this line must make a DC 17 Dexterity saving throw. On a failure, a creature takes 35 (10d6) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone. The glacier behemoth's movement along this line doesn't provoke opportunity attacks.
Languages
—
Saving throws
Wisdom: 6; Constitution: 9
Damage immunities
cold
Special abilities
  • Ground Disruptor. When the glacier behemoth moves, it can choose to make the area it moves through difficult terrain. When it uses Inexorable Charge, it automatically makes the ground difficult terrain.
  • Unstoppable. Difficult terrain composed of ice, rocks, sand, or natural vegetation, living or dead, doesn't cost the glacier behemoth extra movement. Its speed can't be reduced by any effect.
Damage resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition immunities
grappled, prone, restrained

Source and licence

From Tome of Beasts 2.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.