Gladiator

Medium Humanoid. CR 6, AC 16, 105 HP. Traits: Combat Expertise.

Armor class
16
Hit points
105
Challenge
6
Creature type
Humanoid
Size
Medium

Stat block

Cha
14
Con
16
Dex
14
Int
10
Str
18
Wis
12
Speed
Walk: 30
Senses
passive Perception 11
Skills
Athletics: 7; Performance: 5; Intimidation: 5
Actions
  • Multiattack. The gladiator makes two melee attacks with their spear or throws two javelins.
  • Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
  • Shield. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
  • Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Languages
any one
Reactions
  • Shield Block. If the gladiator is wielding a shield and can see their attacker, they add 3 to their AC against one melee or ranged attack that would hit them.
Saving throws
Strength: 7; Constitution: 6
Special abilities
  • Combat Expertise. The damage of the gladiators attacks includes a d6 expertise die.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.