Gladiator
Medium Humanoid. CR 6, AC 16, 105 HP. Traits: Combat Expertise.
- Armor class
- 16
- Hit points
- 105
- Challenge
- 6
- Creature type
- Humanoid
- Size
- Medium
Stat block
- Cha
- 14
- Con
- 16
- Dex
- 14
- Int
- 10
- Str
- 18
- Wis
- 12
- Speed
- Walk: 30
- Senses
- passive Perception 11
- Skills
- Athletics: 7; Performance: 5; Intimidation: 5
- Actions
- Multiattack. The gladiator makes two melee attacks with their spear or throws two javelins.
- Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
- Shield. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
- Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
- Languages
- any one
- Reactions
- Shield Block. If the gladiator is wielding a shield and can see their attacker, they add 3 to their AC against one melee or ranged attack that would hit them.
- Saving throws
- Strength: 7; Constitution: 6
- Special abilities
- Combat Expertise. The damage of the gladiators attacks includes a d6 expertise die.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).