Gladiator
Medium Humanoid. CR 5, AC 16, 108 HP. Traits: Brutal.
- Armor class
- 16
- Hit points
- 108
- Challenge
- 5
- Creature type
- Humanoid
- Size
- medium
Stat block
- Cha
- 14
- Con
- 22
- Dex
- 14
- Int
- 10
- Str
- 24
- Wis
- 12
- Speed
- Walk: 30
- Senses
- -
- Skills
- Actions
- Multiattack. The gladiator makes two Shield Bash attacks and two Spear attacks, or it makes three Spear attacks.
- Shield Bash. _Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 9 (2d4+4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 STR save or be knocked prone.
- Spear. _Melee or Ranged Weapon Attack:_ +7 to hit, reach 5 ft. and range 20/60 ft., one target. _Hit:_ 11 (2d6+4) piercing damage, or 13 (2d8+4) piercing damage if used with two hands to make a melee attack.
- Languages
- any one language (usually Common)
- Reactions
- Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
- Saving throws
- Wisdom: 1; Charisma: 2; Strength: 7; Dexterity: 2; Constitution: 6; Intelligence: 0
- Special abilities
- Brutal. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
- Damage resistances
- frightened
Source and licence
From Black Flag Reference Document.
Licence: ORC License.