Gladiator
Small Humanoid, neutral. CR 5, AC 16, 112 HP.
- Armor class
- 16
- Hit points
- 112
- Challenge
- 5
- Creature type
- Humanoid
- Size
- Small
- Alignment
- neutral
Stat block
- Cha
- 15
- Con
- 16
- Dex
- 15
- Int
- 10
- Str
- 18
- Wis
- 12
- Speed
- Walk: 30
- Senses
- passive Perception 11
- Skills
- Athletics: 10; Performance: 5
- Actions
- Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.
- Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. 11 (2d6 + 4) Piercing damage.
- Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
- Hit dice
- 15d8 + 45
- Languages
- Common
- Reactions
- Parry. _Trigger:_ The gladiator is hit by a melee attack roll while holding a weapon. _Response:_ The gladiator adds 3 to its AC against that attack, possibly causing it to miss.
- Armor detail
- natural armor
- Saving throws
- Wisdom: 4; Strength: 7; Dexterity: 5; Constitution: 6
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.