Gnoll

Medium Humanoid. CR 1/2, AC 15, 22 HP. Traits: Heightened Smell.

Armor class
15
Hit points
22
Challenge
0.5
Creature type
Humanoid
Size
medium

Stat block

Cha
6
Con
10
Dex
12
Int
6
Str
14
Wis
10
Speed
Walk: 30
Senses
darkvision 60 ft.
Skills
Actions
  • Bite. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d8+2) piercing damage.
  • Spear. _Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack.
Languages
Gnoll
Reactions
  • Rampage. When the gnoll reduces a creature to 0 HP, it can move up to half its speed and make one Bite attack. If it does, attack rolls against it have advantage until the start of its next turn.
Saving throws
Wisdom: 0; Charisma: -2; Strength: 2; Dexterity: 1; Constitution: 0; Intelligence: -2
Special abilities
  • Heightened Smell. The gnoll's Perception is 15 when perceiving by smell.

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.