Gnoll
Medium Humanoid. CR 1/2, AC 15, 22 HP. Traits: Heightened Smell.
- Armor class
- 15
- Hit points
- 22
- Challenge
- 0.5
- Creature type
- Humanoid
- Size
- medium
Stat block
- Cha
- 6
- Con
- 10
- Dex
- 12
- Int
- 6
- Str
- 14
- Wis
- 10
- Speed
- Walk: 30
- Senses
- darkvision 60 ft.
- Skills
- Actions
- Bite. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d8+2) piercing damage.
- Spear. _Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack.
- Languages
- Gnoll
- Reactions
- Rampage. When the gnoll reduces a creature to 0 HP, it can move up to half its speed and make one Bite attack. If it does, attack rolls against it have advantage until the start of its next turn.
- Saving throws
- Wisdom: 0; Charisma: -2; Strength: 2; Dexterity: 1; Constitution: 0; Intelligence: -2
- Special abilities
- Heightened Smell. The gnoll's Perception is 15 when perceiving by smell.
Source and licence
From Black Flag Reference Document.
Licence: ORC License.