Gnoll Demonfang

Medium Humanoid. CR 4, AC 15, 65 HP. Traits: Aligned, Possessed.

Armor class
15
Hit points
65
Challenge
4
Creature type
Humanoid
Size
Medium

Stat block

Cha
12
Con
14
Dex
16
Int
10
Str
16
Wis
10
Speed
Walk: 40
Senses
darkvision 60 ft., passive Perception 10
Skills
Actions
  • Multiattack. The gnoll attacks three times with its Charging Claw.
  • Charging Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage or 10 (2d6 + 3) slashing damage if this is the gnolls first attack on this target this turn. The gnoll may then move up to 10 feet without provoking opportunity attacks.
Languages
Abyssal, Gnoll
Saving throws
Wisdom: 2; Charisma: 3; Constitution: 4
Special abilities
  • Aligned. The gnoll radiates a Chaotic and Evil aura.
  • Possessed. If the gnoll demonfang is turned or affected by dispel evil and good or a similar effect, it transforms into an ordinary gnoll. Any damage it has taken carries over to its new form. If this damage exceeds its maximum hit points, it dies.
Condition immunities
charmed, frightened

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.