Gnoll Demonfang
Medium Humanoid. CR 4, AC 15, 65 HP. Traits: Aligned, Possessed.
- Armor class
- 15
- Hit points
- 65
- Challenge
- 4
- Creature type
- Humanoid
- Size
- Medium
Stat block
- Cha
- 12
- Con
- 14
- Dex
- 16
- Int
- 10
- Str
- 16
- Wis
- 10
- Speed
- Walk: 40
- Senses
- darkvision 60 ft., passive Perception 10
- Skills
- Actions
- Multiattack. The gnoll attacks three times with its Charging Claw.
- Charging Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage or 10 (2d6 + 3) slashing damage if this is the gnolls first attack on this target this turn. The gnoll may then move up to 10 feet without provoking opportunity attacks.
- Languages
- Abyssal, Gnoll
- Saving throws
- Wisdom: 2; Charisma: 3; Constitution: 4
- Special abilities
- Aligned. The gnoll radiates a Chaotic and Evil aura.
- Possessed. If the gnoll demonfang is turned or affected by dispel evil and good or a similar effect, it transforms into an ordinary gnoll. Any damage it has taken carries over to its new form. If this damage exceeds its maximum hit points, it dies.
- Condition immunities
- charmed, frightened
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).