Gnoll Slaver

Medium Humanoid, chaotic evil. CR 3, AC 15, 71 HP. Traits: Rampage.

Armor class
15
Hit points
71
Challenge
3
Creature type
Humanoid
Size
Medium
Alignment
chaotic evil

Stat block

Cha
12
Con
14
Dex
15
Int
12
Str
18
Wis
11
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 12
Skills
Stealth: 6; Athletics: 6; Perception: 2; Intimidation: 5
Actions
  • Multiattack. The gnoll makes three attacks: one with its bite and two with its whip or three with its longbow.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
  • Whip. Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 6 (1d4 + 4) slashing damage.
  • Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
  • Menace Captives (Recharge 5-6). The gnoll selects up to three creatures it has taken captive within 30 feet. Each creature must succeed on a DC 15 Wisdom saving throw or have disadvantage for 1 minute on any attack rolls or skill checks to take actions other than those the gnoll has ordered it to take.
Languages
Common, Gnoll
Special abilities
  • Rampage. When the gnoll reduces a creature to 0 hp with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.