Gnoll Slaver
Medium Humanoid, chaotic evil. CR 3, AC 15, 71 HP. Traits: Rampage.
- Armor class
- 15
- Hit points
- 71
- Challenge
- 3
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- chaotic evil
Stat block
- Cha
- 12
- Con
- 14
- Dex
- 15
- Int
- 12
- Str
- 18
- Wis
- 11
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 12
- Skills
- Stealth: 6; Athletics: 6; Perception: 2; Intimidation: 5
- Actions
- Multiattack. The gnoll makes three attacks: one with its bite and two with its whip or three with its longbow.
- Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
- Whip. Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 6 (1d4 + 4) slashing damage.
- Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
- Menace Captives (Recharge 5-6). The gnoll selects up to three creatures it has taken captive within 30 feet. Each creature must succeed on a DC 15 Wisdom saving throw or have disadvantage for 1 minute on any attack rolls or skill checks to take actions other than those the gnoll has ordered it to take.
- Languages
- Common, Gnoll
- Special abilities
- Rampage. When the gnoll reduces a creature to 0 hp with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).