Goat, Giant
Large Beast. CR 1/2, AC 11, 25 HP. Traits: Charge.
- Armor class
- 11
- Hit points
- 25
- Challenge
- 0.5
- Creature type
- Beast
- Size
- large
Stat block
- Cha
- 6
- Con
- 12
- Dex
- 10
- Int
- 2
- Str
- 16
- Wis
- 12
- Speed
- Walk: 40
- Senses
- -
- Skills
- Actions
- Ram. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) bludgeoning damage.
- Languages
- -
- Reactions
- Terrifying Scream. When the goat takes damage, it can release a high-pitched scream, frightening creatures within 10 feet of it. Each creature in that area that can hear the scream must succeed on a DC 13 WIS save or be frightened until the end of its next turn. A creature frightened in this way can't be frightened by this goat's Terrifying Scream again for the next 24 hours.
- Saving throws
- Wisdom: 1; Charisma: -2; Strength: 3; Dexterity: 0; Constitution: 1; Intelligence: -4
- Special abilities
- Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone.
- Damage resistances
- prone
Source and licence
From Black Flag Reference Document.
Licence: ORC License.