Goat, Giant

Large Beast. CR 1/2, AC 11, 25 HP. Traits: Charge.

Armor class
11
Hit points
25
Challenge
0.5
Creature type
Beast
Size
large

Stat block

Cha
6
Con
12
Dex
10
Int
2
Str
16
Wis
12
Speed
Walk: 40
Senses
-
Skills
Actions
  • Ram. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) bludgeoning damage.
Languages
-
Reactions
  • Terrifying Scream. When the goat takes damage, it can release a high-pitched scream, frightening creatures within 10 feet of it. Each creature in that area that can hear the scream must succeed on a DC 13 WIS save or be frightened until the end of its next turn. A creature frightened in this way can't be frightened by this goat's Terrifying Scream again for the next 24 hours.
Saving throws
Wisdom: 1; Charisma: -2; Strength: 3; Dexterity: 0; Constitution: 1; Intelligence: -4
Special abilities
  • Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone.
Damage resistances
prone

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.