Goat-Man
_This hunched, man-like figure lurches with a strange, half-hopping gait. Tattered clothing hangs from its muscled shoulders, and its legs are those of a ram, ending in cloven hooves._ **Trespassers o
- Armor class
- 14
- Hit points
- 65
- Challenge
- 3
- Creature type
- Monstrosity
- Size
- Medium
- Alignment
- chaotic evil
_This hunched, man-like figure lurches with a strange, half-hopping gait. Tattered clothing hangs from its muscled shoulders, and its legs are those of a ram, ending in cloven hooves._
Trespassers on the Rites. The first of the goat-men was the victim of a powerful curse intended to punish him for spying on magical rites exclusive to the women of his tribe. Admiring the grotesque result, the Black Goat of the Woods With a Thousand Young adopted him as its servant, and ensured that all who committed the same taboo fell to the same curse, and thus into the Black Goat’s service.
Bleating Speech. A goat-man’s head is tusked, adorned with curling ram’s horns, and its beard often drips with gore. Rows of transparent, needle-like teeth fill its mouth; these teeth are malformed and make clear speech impossible for goat-men, though they understand others’ speech perfectly well.
Serve Foul Cults. Cultists of Shub-Niggurath or the Black Goat in good standing are sometimes granted the services of a goat-man. The creatures guard rituals sites, visit settlements to capture or purchase suitable sacrifices, and perform certain unspeakable acts with cult members to call forth ritual magic.
Stat block
- Cha
- 8
- Con
- 14
- Dex
- 14
- Int
- 10
- Str
- 19
- Wis
- 13
- Speed
- Walk: 40
- Senses
- darkvision 60 ft., passive Perception 11
- Skills
- Stealth: 6; Athletics: 6; Acrobatics: 4
- Actions
- Multiattack. The goat-man makes one bite attack and one slam attack.
- Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
- Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
- Languages
- Common, Giant, Trollkin, but cannot speak
- Saving throws
- Dexterity: 4
- Special abilities
- Headbutt. If the goat-man moves at least 10 feet straight toward a creature and then hits it with a slam attack on the same turn, the target must succeed on a DC 14 Strength saving throw or be knocked prone and stunned for 1 round. If the target is prone, the goat-man can make one bite attack against it immediately as a bonus action.
- Damage resistances
- bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
- Condition immunities
- charmed, frightened
Source and licence
From Tome of Beasts.
Licence: Open Game Content (OGL 1.0a).