Goat
Medium beast, unaligned. CR 0, AC 10, 4 HP. Traits: Charge, Sure-Footed.
- Armor class
- 10
- Hit points
- 4
- Challenge
- 0
- Creature type
- Beast
- Size
- Medium
- Alignment
- unaligned
Stat block
- Cha
- 5
- Con
- 11
- Dex
- 10
- Int
- 2
- Str
- 12
- Wis
- 10
- Speed
- 40 ft.
- Senses
- passive Perception 10
- Actions
- Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
- Special abilities
- Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
- Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.