Goblin

Small Humanoid. CR 1/4, AC 15, 12 HP.

Armor class
15
Hit points
12
Challenge
0.25
Creature type
Humanoid
Size
small

Stat block

Cha
8
Con
10
Dex
18
Int
10
Str
8
Wis
8
Speed
Walk: 30
Senses
darkvision 60 ft.
Skills
Actions
  • Scimitar. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) slashing damage.
  • Shortbow. _Ranged Weapon Attack:_ +4 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d6+2) piercing damage.
  • Gang Up (1/Day). The goblin moves up to half its speed toward a creature it can see. Each friendly goblin within 30 feet of the goblin can use its reaction to join the gang up and move up to half its speed toward the same target. This movement doesn't provoke opportunity attacks. If the initiating goblin is within 5 feet of the target, the target must make a DC 12 DEX save, taking 5 (2d4) bludgeoning damage on a failed save, or half as much damage on a successful one. For each goblin after the first that participated in the gang up and that is within 10 feet of the target, the damage increases by 1 as arrows, knives, sharp pocket scraps, and similar "weapons" fly at the target from all angles. Afterwards, each goblin after the first that participated in the gang up can't use Gang Up until it finishes a short or long rest.
Languages
Common,Goblin
Saving throws
Wisdom: -1; Charisma: -1; Strength: -1; Dexterity: 4; Constitution: 0; Intelligence: 0

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.