Goblin Boss
Small Fey, chaotic neutral. CR 1, AC 17, 21 HP.
- Armor class
- 17
- Hit points
- 21
- Challenge
- 1
- Creature type
- Fey
- Size
- Small
- Alignment
- chaotic neutral
Stat block
- Cha
- 10
- Con
- 10
- Dex
- 15
- Int
- 10
- Str
- 10
- Wis
- 8
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 9
- Skills
- Stealth: 6
- Actions
- Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.
- Scimitar. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.
- Shortbow. Ranged Attack Roll: +4, range 80/320 ft. 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.
- Hit dice
- 6d6
- Languages
- Common, Goblin
- Reactions
- Redirect Attack. _Trigger:_ A creature the goblin can see makes an attack roll against it. _Response:_ The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.
- Armor detail
- natural armor
- Bonus actions
- Nimble Escape. The goblin takes the Disengage or Hide action.
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.