Goblin Siege Engine

Huge Construct, unaligned. CR 11, AC 20, 178 HP. Traits: Adaptable Locomotion, Construct Nature, Defensive Mount, Immutable Form, Magic Resistance, Siege Monster.

Armor class
20
Hit points
178
Challenge
11
Creature type
Construct
Size
Huge
Alignment
unaligned

Stat block

Cha
1
Con
20
Dex
10
Int
3
Str
22
Wis
11
Speed
Walk: 30
Senses
darkvision 120', passive Perception 10
Skills
Perception: 0
Actions
  • Multiattack. Three Slam attacks.
  • Slam. Melee Weapon Attack: +10 to hit, 10 ft., one target, 22 (3d10+6) bludgeoning damage.
  • Acid Jet (Recharge 5-6). Sprays jet of acid in 30' line by 5 ft. wide. Each creature in line: 40 (9d8) acid (DC 17 Dex half).
Languages
understands creator's languages but can't speak
Damage immunities
poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons
Special abilities
  • Adaptable Locomotion. Moving through difficult terrain doesn't cost it extra movement. In addition it has advantage on ability checks and saves made to escape a grapple or end the restrained condition.
  • Construct Nature. Doesn't require air food drink or sleep.
  • Defensive Mount. Can serve as a mount for one Large creature up to 4 Med creatures or up to 6 Small or smaller creatures. While mounted creatures riding in siege engine's turret gain half cover.
  • Immutable Form. Immune: form-altering spells/effects.
  • Magic Resistance. Advantage: spell/magic effect saves.
  • Siege Monster. Double damage to objects/structures.
Damage resistances
acid, fire
Condition immunities
blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.