Goblin Siege Engine
Huge Construct, unaligned. CR 11, AC 20, 178 HP. Traits: Adaptable Locomotion, Construct Nature, Defensive Mount, Immutable Form, Magic Resistance, Siege Monster.
- Armor class
- 20
- Hit points
- 178
- Challenge
- 11
- Creature type
- Construct
- Size
- Huge
- Alignment
- unaligned
Stat block
- Cha
- 1
- Con
- 20
- Dex
- 10
- Int
- 3
- Str
- 22
- Wis
- 11
- Speed
- Walk: 30
- Senses
- darkvision 120', passive Perception 10
- Skills
- Perception: 0
- Actions
- Multiattack. Three Slam attacks.
- Slam. Melee Weapon Attack: +10 to hit, 10 ft., one target, 22 (3d10+6) bludgeoning damage.
- Acid Jet (Recharge 5-6). Sprays jet of acid in 30' line by 5 ft. wide. Each creature in line: 40 (9d8) acid (DC 17 Dex half).
- Languages
- understands creator's languages but can't speak
- Damage immunities
- poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons
- Special abilities
- Adaptable Locomotion. Moving through difficult terrain doesn't cost it extra movement. In addition it has advantage on ability checks and saves made to escape a grapple or end the restrained condition.
- Construct Nature. Doesn't require air food drink or sleep.
- Defensive Mount. Can serve as a mount for one Large creature up to 4 Med creatures or up to 6 Small or smaller creatures. While mounted creatures riding in siege engine's turret gain half cover.
- Immutable Form. Immune: form-altering spells/effects.
- Magic Resistance. Advantage: spell/magic effect saves.
- Siege Monster. Double damage to objects/structures.
- Damage resistances
- acid, fire
- Condition immunities
- blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).