Goblin

Small humanoid (goblinoid), neutral evil. CR 1/4, AC 15, 7 HP. Traits: Nimble Escape.

Armor class
15
Hit points
7
Challenge
0.25
Creature type
Humanoid
Size
Small
Alignment
neutral evil

Stat block

Cha
8
Con
10
Dex
14
Int
10
Str
8
Wis
8
Speed
30 ft.
Senses
darkvision 60 ft., passive Perception 9
Skills
Stealth +6
Actions
  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Languages
Common, Goblin
Special abilities
  • Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

Every licence notice Tavern Bag relies on.