Goblin Warlock

Small Humanoid. CR 1, AC 15, 21 HP.

Armor class
15
Hit points
21
Challenge
1
Creature type
Humanoid
Size
Small

Stat block

Cha
14
Con
10
Dex
14
Int
12
Str
10
Wis
12
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 11
Skills
Arcana: 3; Stealth: 4; Intimidation: 4
Actions
  • Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
  • Silver Fire. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 7 (2d6) fire damage and 7 (2d6) ongoing fire damage. A creature can use an action to douse the fire on a target ending the ongoing damage.
  • Clinging Illusion. The warlock creates a magical illusion of an unmoving Medium or smaller object in a space it can see within 30 feet. The illusion can hide a smaller object in the same space. The illusion lasts 24 hours until a creature touches it or until the warlock uses Clinging Illusion again. A creature can take an action to make a DC 12 Investigation check to disbelieve the illusion. On a success the illusion appears transparent to the creature.
Languages
Common, Goblin
Reactions
  • Quick Switch. When the warlock is hit by an attack, it magically teleports, switching places with a goblin ally within 30 feet. The goblin ally is hit by the triggering attack and suffers its effects.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.