Goblin Warlock
Small Humanoid. CR 1, AC 15, 21 HP.
- Armor class
- 15
- Hit points
- 21
- Challenge
- 1
- Creature type
- Humanoid
- Size
- Small
Stat block
- Cha
- 14
- Con
- 10
- Dex
- 14
- Int
- 12
- Str
- 10
- Wis
- 12
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 11
- Skills
- Arcana: 3; Stealth: 4; Intimidation: 4
- Actions
- Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Silver Fire. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 7 (2d6) fire damage and 7 (2d6) ongoing fire damage. A creature can use an action to douse the fire on a target ending the ongoing damage.
- Clinging Illusion. The warlock creates a magical illusion of an unmoving Medium or smaller object in a space it can see within 30 feet. The illusion can hide a smaller object in the same space. The illusion lasts 24 hours until a creature touches it or until the warlock uses Clinging Illusion again. A creature can take an action to make a DC 12 Investigation check to disbelieve the illusion. On a success the illusion appears transparent to the creature.
- Languages
- Common, Goblin
- Reactions
- Quick Switch. When the warlock is hit by an attack, it magically teleports, switching places with a goblin ally within 30 feet. The goblin ally is hit by the triggering attack and suffers its effects.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).