Golem, Ice
Large Construct, unaligned. CR 8, AC 16, 114 HP. Traits: Construct Nature, Ice Cavity, Immutable Form, Magic Resistance.
- Armor class
- 16
- Hit points
- 114
- Challenge
- 8
- Creature type
- Construct
- Size
- Large
- Alignment
- unaligned
Stat block
- Cha
- 1
- Con
- 18
- Dex
- 11
- Int
- 3
- Str
- 20
- Wis
- 10
- Speed
- Walk: 30
- Senses
- darkvision 60', passive Perception 13
- Skills
- Perception: 0
- Actions
- Multiattack. Two Slams or one Slam and uses Preserve Creature.
- Slam. Melee Weapon Attack: +8 to hit, 5 ft., one target, 15 (3d6+5) bludgeoning damage + 9 (2d8) cold. Target is grappled (escape DC 16) if it is a Med or smaller creature and golem doesn't have another creature grappled.
- Preserve Creature. Preserves up to Med creature grappled by it: can't breathe restrained as it freezes. Restrained creature: DC 16 Con save at its next turn end. Fail: 18 (4d8) cold is petrified in Ice Cavity total cover from attacks/effects outside. If this damage reduces it to 0 hp creature automatically stable. Petrified creature removed from Cavity thaws ending petrification in 1d4 rounds or immediately after taking fire damage. Success: half damage and ejected landing prone in unoccupied space within 5 ft. of golem. If golem moves preserved creature moves with it. GCan have only one creature preserved at a time. Can't use Preserve Creature if Ice Cavity is frozen.
- Languages
- understands the languages of its creator but can't speak
- Reactions
- Freeze or Liquefy Cavity. Freezes/liquefies its Ice Cavity.
- Damage immunities
- cold, poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons
- Special abilities
- Construct Nature. Doesn't require air food drink or sleep.
- Ice Cavity. Ice block torse it can liquefy and refreeze trapping and preserving creatures. If golem takes 15+ fire on a single turn cavity liquefies if frozen. When cavity is frozen creature that touches golem or hits it with melee attack while within 5 feet: 9 (2d8) cold. When cavity liquefied creature within 5 ft. of golem can use action to pull petrified creature out of golem if golem has one inside. Doing so requires successful DC 16 Str check and creature attempting: 9 (2d8) cold.
- Immutable Form. Immune: form-altering spells/effects.
- Magic Resistance. Advantage: spell/magic effect saves.
- Condition immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).