Graveyard Dragon

This draconic skeleton is surround by a nimbus of light, colored in such a way as to betray the undead creature’s living origins._ Graveyard dragons form out of the remains of evil dragons killed as p

Armor class
16
Hit points
127
Challenge
7
Creature type
Undead
Size
Large
Alignment
neutral evil

This draconic skeleton is surround by a nimbus of light, colored in such a way as to betray the undead creature’s living origins._
Graveyard dragons form out of the remains of evil dragons killed as part of a cataclysm that claimed the lives of several dragons at the same time, or when their remains are exposed to heavy concentrations of necrotic energy.
Vindictive Undead. Graveyard dragons are vengeful, like many other intelligent undead, but they focus their retribution on the ones responsible for their deaths rather than on their own kind. In fact, these undead dragons have a strange sense of protectiveness of other dragons, particularly for the type of dragons they were when they were alive. This sometimes extends to non-evil dragons, but most good-aligned dragons view the existence of graveyard dragons with distaste.
Intimidating Appearance. Graveyard dragons are particularly appealing to powerful undead as guardians for their lairs. A graveyard dragon’s skeletal appearance is often enough to scare away most adventurers and tomb robbers. Unlike a more traditional animated skeleton, however, the graveyard dragon is capable of handling the few tomb robbers foolhardy enough to face it.
Undead Nature. The graveyard dragon doesn’t require air, food, drink, or sleep.

Stat block

Cha
13
Con
17
Dex
10
Int
10
Str
16
Wis
11
Speed
Walk: 40
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 13
Skills
Stealth: 3; Perception: 3
Actions
  • Multiattack. The graveyard dragon makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 4 (1d8) damage of the type dealt by the dragon's breath weapon.
  • Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
  • Breath Weapon (Recharge 5-6). The dragon releases a breath weapon that corresponds to the type of dragon it was in life. Each creature in the area must make a DC 14 Dexterity saving throw, taking 40 (9d8) damage of the corresponding type on a failed save, or half as much damage on a successful one. * Black. Acid damage in a 30-foot line that is 5 feet wide. * Blue. Lightning damage in a 30-foot line that is 5 feet wide. * Green. Poison damage in a 30-foot cone. * Red. Fire damage in a 30-foot cone. * White. Cold damage in a 30-foot cone.
Languages
Common, Draconic
Saving throws
Wisdom: 3; Charisma: 4; Constitution: 6
Damage immunities
poison
Special abilities
  • Elemental Aura. At the start of each of the graveyard dragon's turns, each creature within 5 feet of it takes 4 (1d8) damage of the type dealt by the dragon's breath weapon.
  • Elemental Resistance. The graveyard dragon has resistance to the type of damage dealt by its breath weapon.
  • False Appearance. While the graveyard dragon remains motionless, it is indistinguishable from a pile of dragon bones.
  • Reassemble Bones. As a bonus action, the graveyard dragon can rearrange its bone structure to fit into a space as narrow as 1 foot wide without squeezing. It can use a bonus action to reassemble itself into its normal form. While in this compressed form, it can't make melee weapon attacks.
Damage resistances
necrotic
Condition immunities
charmed, exhaustion, poisoned

Source and licence

From Tome of Beasts 2.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.