Gray Ooze
Medium Ooze. CR 1/2, AC 8, 22 HP. Traits: Amorphous, Corrosive Body, False Appearance, Sunlight Sensitivity, Ooze Nature.
- Armor class
- 8
- Hit points
- 22
- Challenge
- 0.5
- Creature type
- Ooze
- Size
- Medium
Stat block
- Cha
- 1
- Con
- 16
- Dex
- 6
- Int
- 1
- Str
- 12
- Wis
- 6
- Speed
- Swim: 15; Walk: 15; Climb: 15
- Senses
- blindsight 60 ft. (blind beyond this radius), passive Perception 8
- Skills
- Actions
- Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage plus 5 (2d4) acid damage. Nonmagical metal armor worn by the target corrodes taking a permanent -1 penalty to its AC protection per hit. If the penalty reduces the armors AC protection to 10 the armor is destroyed.
- Special abilities
- Amorphous. The ooze can pass through an opening as narrow as 1 inch wide without squeezing.
- Corrosive Body. A creature or a metal object that touches the ooze takes 5 (2d4) acid damage. A nonmagical weapon made of metal that hits the black pudding corrodes after dealing damage, taking a permanent -1 penalty to damage rolls per hit. If this penalty reaches -5, the weapon is destroyed. Metal nonmagical ammunition is destroyed after dealing damage.
- False Appearance. While motionless, the ooze is indistinguishable from wet stone.
- Sunlight Sensitivity. While in sunlight, the ooze has disadvantage on attack rolls.
- Ooze Nature. An ooze doesnt require air or sleep.
- Damage resistances
- acid, cold, fire
- Condition immunities
- blinded, charmed, deafened, fatigue, frightened, prone
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).