Gray Ooze

Medium Ooze. CR 1/2, AC 8, 22 HP. Traits: Amorphous, Corrosive Body, False Appearance, Sunlight Sensitivity, Ooze Nature.

Armor class
8
Hit points
22
Challenge
0.5
Creature type
Ooze
Size
Medium

Stat block

Cha
1
Con
16
Dex
6
Int
1
Str
12
Wis
6
Speed
Swim: 15; Walk: 15; Climb: 15
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 8
Skills
Actions
  • Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage plus 5 (2d4) acid damage. Nonmagical metal armor worn by the target corrodes taking a permanent -1 penalty to its AC protection per hit. If the penalty reduces the armors AC protection to 10 the armor is destroyed.
Special abilities
  • Amorphous. The ooze can pass through an opening as narrow as 1 inch wide without squeezing.
  • Corrosive Body. A creature or a metal object that touches the ooze takes 5 (2d4) acid damage. A nonmagical weapon made of metal that hits the black pudding corrodes after dealing damage, taking a permanent -1 penalty to damage rolls per hit. If this penalty reaches -5, the weapon is destroyed. Metal nonmagical ammunition is destroyed after dealing damage.
  • False Appearance. While motionless, the ooze is indistinguishable from wet stone.
  • Sunlight Sensitivity. While in sunlight, the ooze has disadvantage on attack rolls.
  • Ooze Nature. An ooze doesnt require air or sleep.
Damage resistances
acid, cold, fire
Condition immunities
blinded, charmed, deafened, fatigue, frightened, prone

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.