Gray Ooze

Medium Ooze, unaligned. CR 1/2, AC 9, 22 HP. Traits: Amorphous, Corrosive Form.

Armor class
9
Hit points
22
Challenge
0.5
Creature type
Ooze
Size
Medium
Alignment
unaligned

Stat block

Cha
2
Con
16
Dex
6
Int
1
Str
12
Wis
6
Speed
Walk: 10; Climb: 10
Senses
blindsight 60 ft., passive Perception 8
Skills
Stealth: 2
Actions
  • Pseudopod. Melee Attack Roll: +3, reach 5 ft. 10 (2d8 + 1) Acid damage. Nonmagical armor worn by the target takes a -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the Mending spell on the armor.
Hit dice
3d8 + 9
Armor detail
natural armor
Special abilities
  • Amorphous. The ooze can move through a space as narrow as 1 inch without expending extra movement to do so.
  • Corrosive Form. Nonmagical ammunition is destroyed immediately after hitting the ooze and dealing any damage. Any nonmagical weapon takes a cumulative -1 penalty to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches -5. The penalty can be removed by casting the Mending spell on the weapon. The ooze can eat through 2-inch-thick, nonmagical metal or wood in 1 round.
Damage resistances
acid, cold, fire

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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