Greater Scrag

Large Monstrosity, chaotic evil. CR 7, AC 16, 127 HP. Traits: Amphibious, Blood Frenzy, Regeneration.

Armor class
16
Hit points
127
Challenge
7
Creature type
Monstrosity
Size
Large
Alignment
chaotic evil

Stat block

Cha
11
Con
17
Dex
10
Int
10
Str
20
Wis
10
Speed
Swim: 40; Walk: 30
Senses
darkvision 60 ft., passive Perception 10
Skills
Actions
  • Multiattack. The greater scrag makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5)
  • Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (3d4 + 5)
Languages
Abyssal, Aquan, Giant
Saving throws
Strength: 8; Constitution: 6
Special abilities
  • Amphibious. The scrag can breathe air and water.
  • Blood Frenzy. The scrag has advantage on melee attack rolls against any creature that doesn't have all of its hp.
  • Regeneration. The greater scrag regains 10 hp at the start of its turn if it is in contact with water. If the scrag takes acid or fire damage, this trait doesn't function at the start of the scrag's next turn. The scrag dies only if it starts its turn with 0 hp and doesn't regenerate.

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.