Green Abyss Orc

Medium Humanoid, chaotic evil. CR 1/2, AC 13, 15 HP. Traits: Aggressive, Sunlight Sensitivity.

Armor class
13
Hit points
15
Challenge
0.5
Creature type
Humanoid
Size
Medium
Alignment
chaotic evil

Stat block

Cha
10
Con
16
Dex
16
Int
9
Str
14
Wis
11
Speed
Walk: 30; Climb: 30
Senses
darkvision 90 ft., passive Perception 12
Skills
Stealth: 5; Athletics: 4; Acrobatics: 5; Perception: 2
Actions
  • Poisoned Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. If the target is a creature, it must succeed on a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.
Languages
Orc
Damage immunities
poison
Special abilities
  • Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
  • Sunlight Sensitivity. While in sunlight, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. s
Condition immunities
poisoned

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.