Green Abyss Orc
Medium Humanoid, chaotic evil. CR 1/2, AC 13, 15 HP. Traits: Aggressive, Sunlight Sensitivity.
- Armor class
- 13
- Hit points
- 15
- Challenge
- 0.5
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- chaotic evil
Stat block
- Cha
- 10
- Con
- 16
- Dex
- 16
- Int
- 9
- Str
- 14
- Wis
- 11
- Speed
- Walk: 30; Climb: 30
- Senses
- darkvision 90 ft., passive Perception 12
- Skills
- Stealth: 5; Athletics: 4; Acrobatics: 5; Perception: 2
- Actions
- Poisoned Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. If the target is a creature, it must succeed on a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.
- Languages
- Orc
- Damage immunities
- poison
- Special abilities
- Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
- Sunlight Sensitivity. While in sunlight, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. s
- Condition immunities
- poisoned
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).