Green Hag

Medium Fey, neutral evil. CR 3, AC 17, 82 HP. Traits: Amphibious, Mimicry.

Armor class
17
Hit points
82
Challenge
3
Creature type
Fey
Size
Medium
Alignment
neutral evil

Stat block

Cha
14
Con
16
Dex
12
Int
13
Str
18
Wis
14
Speed
Swim: 30; Walk: 30
Senses
darkvision 60 ft., passive Perception 14
Skills
Arcana: 5; Stealth: 3; Deception: 4; Perception: 4
Actions
  • Multiattack. The hag makes two Claw attacks.
  • Claw. Melee Attack Roll: +6, reach 5 ft. 8 (1d8 + 4) Slashing damage plus 3 (1d6) Poison damage.
  • Spellcasting. The hag casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): - **At Will:** Dancing Lights, Disguise Self, Invisibility, Minor Illusion, Ray of Sickness
Hit dice
11d8 + 33
Languages
Common, Elvish, Sylvan
Armor detail
natural armor
Special abilities
  • Amphibious. The hag can breathe air and water.
  • Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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