Gremlin, Bilge Bosun

Small Fey, neutral evil. CR 2, AC 15, 60 HP. Traits: Amphibious, Aura of Mechanical Mishap, Filth Dweller.

Armor class
15
Hit points
60
Challenge
2
Creature type
Fey
Size
Small
Alignment
neutral evil

Stat block

Cha
14
Con
14
Dex
18
Int
14
Str
10
Wis
11
Speed
Swim: 30; Walk: 30; Climb: 20
Senses
darkvision 120', passive Perception 10
Skills
Perception: 0
Actions
  • Multiattack. One Bite and two Makeshift Weapon attacks.
  • Bite. Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+4) piercing damage + 5 (2d4) poison and the target must make DC 13 Con save or contract the sewer plague disease.
  • Makeshift Weapon. Melee or Ranged Weapon Attack: +6 to hit 5 ft. or range 20/60' one target 6 (1d6+3) bludgeoning damage P or S.
Languages
Aquan, Sylvan
Damage immunities
poison
Special abilities
  • Amphibious. Can breathe air and water.
  • Aura of Mechanical Mishap. The bilge gremlin's presence interferes with nonmagical objects that have moving parts such as clocks crossbows or hinges within 20' of it. Such objects that aren't being worn or carried malfunction while within the aura and if in the aura for more than 1 min they cease to function until repaired. If a creature in the aura uses a nonmagical object with moving parts roll a d6. On a 4 5 or 6 weapons such as crossbows or firearms misfire and jam and other objects cease to function. A creature can take its action to restore the malfunctioning object by succeeding on a DC 13 Int check.
  • Filth Dweller. The bilge gremlin is immune to disease.
Condition immunities
poisoned

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.