Griffon
Large Monstrosity. CR 2, AC 12, 63 HP. Traits: Heightened Sight, Monstrosity Resilience, Pack Tactics, Pounce.
- Armor class
- 12
- Hit points
- 63
- Challenge
- 2
- Creature type
- Monstrosity
- Size
- large
Stat block
- Cha
- 8
- Con
- 16
- Dex
- 14
- Int
- 2
- Str
- 18
- Wis
- 12
- Speed
- Fly: 80; Walk: 30
- Senses
- darkvision 60 ft.
- Skills
- Actions
- Multiattack. The griffon makes one Beak attack and one Claws attack.
- Beak. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 8 (1d8+4) piercing damage.
- Claws. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) slashing damage.
- Languages
- -
- Saving throws
- Wisdom: 1; Charisma: -1; Strength: 4; Dexterity: 2; Constitution: 3; Intelligence: -4
- Special abilities
- Heightened Sight. The griffon's Perception is 18 when perceiving by sight.
- Monstrosity Resilience. The griffon is resistant to exhaustion and to the frightened condition.
- Pack Tactics. The griffon has advantage on attack rolls against a creature if at least one of the griffon's allies is within 5 feet of the creature and the ally isn't incapacitated.
- Pounce. If the griffon moves at least 20 feet straight toward a creature and then hits it with a Claws attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the griffon can make one Beak attack against it as a bonus action.
- Damage resistances
- Monstrosity Resilience
Source and licence
From Black Flag Reference Document.
Licence: ORC License.