Grimalkin
Medium Monstrosity. CR 1/2, AC 13, 22 HP. Traits: Keen Smell.
- Armor class
- 13
- Hit points
- 22
- Challenge
- 0.5
- Creature type
- Monstrosity
- Size
- Medium
Stat block
- Cha
- 10
- Con
- 12
- Dex
- 16
- Int
- 6
- Str
- 14
- Wis
- 14
- Speed
- Walk: 50; Climb: 40
- Senses
- darkvision 60 ft., passive Perception 14
- Skills
- Stealth: 5; Perception: 4
- Actions
- Claws (True Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage. If the grimalkin moves at least 20 feet straight towards the target before the attack the target makes a DC 12 Strength saving throw falling prone on a failure.
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.
- Special abilities
- Keen Smell. The grimalkin has advantage on Perception checks that rely on smell.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).