Grimalkin

Medium Monstrosity. CR 1/2, AC 13, 22 HP. Traits: Keen Smell.

Armor class
13
Hit points
22
Challenge
0.5
Creature type
Monstrosity
Size
Medium

Stat block

Cha
10
Con
12
Dex
16
Int
6
Str
14
Wis
14
Speed
Walk: 50; Climb: 40
Senses
darkvision 60 ft., passive Perception 14
Skills
Stealth: 5; Perception: 4
Actions
  • Claws (True Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage. If the grimalkin moves at least 20 feet straight towards the target before the attack the target makes a DC 12 Strength saving throw falling prone on a failure.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.
Special abilities
  • Keen Smell. The grimalkin has advantage on Perception checks that rely on smell.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.