Grimlock

Medium humanoid (grimlock), neutral evil. CR 1/4, AC 11, 11 HP. Traits: Blind Senses, Keen Hearing and Smell, Stone Camouflage.

Armor class
11
Hit points
11
Challenge
0.25
Creature type
Humanoid
Size
Medium
Alignment
neutral evil

Stat block

Cha
6
Con
12
Dex
12
Int
9
Str
16
Wis
8
Speed
30 ft.
Senses
blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
Skills
Athletics +5, Perception +3, Stealth +3
Actions
  • Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
Languages
Undercommon
Special abilities
  • Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell.
  • Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Condition immunities
Blinded

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

Every licence notice Tavern Bag relies on.