Grimlock
Medium humanoid (grimlock), neutral evil. CR 1/4, AC 11, 11 HP. Traits: Blind Senses, Keen Hearing and Smell, Stone Camouflage.
- Armor class
- 11
- Hit points
- 11
- Challenge
- 0.25
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- neutral evil
Stat block
- Cha
- 6
- Con
- 12
- Dex
- 12
- Int
- 9
- Str
- 16
- Wis
- 8
- Speed
- 30 ft.
- Senses
- blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
- Skills
- Athletics +5, Perception +3, Stealth +3
- Actions
- Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
- Languages
- Undercommon
- Special abilities
- Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell.
- Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
- Condition immunities
- Blinded
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.