Grindylow
Medium Aberration, chaotic evil. CR 1, AC 13, 27 HP. Traits: Mimicry, Slippery, Water Breathing.
- Armor class
- 13
- Hit points
- 27
- Challenge
- 1
- Creature type
- Aberration
- Size
- Medium
- Alignment
- chaotic evil
Stat block
- Cha
- 9
- Con
- 12
- Dex
- 14
- Int
- 8
- Str
- 13
- Wis
- 14
- Speed
- Swim: 40; Walk: 10
- Senses
- darkvision 60 ft., passive Perception 12
- Skills
- Stealth: 4; Athletics: 3; Acrobatics: 4
- Actions
- Multiattack. The grindylow makes two attacks: one with its bite and one with its claws.
- Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
- Claws. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 8 (2d6 + 1) slashing damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the grindylow can't use its claws on another target.
- Ink Cloud (Recharges after a Short or Long Rest). A 20-foot-radius cloud of ink extends all around the grindylow if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the grindylow can use the Dash action as a bonus action.
- Languages
- Aquan
- Special abilities
- Mimicry. The grindylow can mimic humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.
- Slippery. The grindylow has advantage on ability checks and saving throws made to escape a grapple.
- Water Breathing. The grindylow can breathe only underwater.
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).