Guard Squad

Large Humanoid. CR 3, AC 15, 55 HP. Traits: Area Vulnerability, Squad Dispersal, Squad.

Armor class
15
Hit points
55
Challenge
3
Creature type
Humanoid
Size
Large

Stat block

Cha
10
Con
12
Dex
12
Int
10
Str
10
Wis
10
Speed
Walk: 30
Senses
passive Perception 12
Skills
Perception: 2
Actions
  • Spears. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 17 (5d6) piercing damage or half damage if the squad is bloodied.
Languages
any one
Special abilities
  • Area Vulnerability. The squad takes double damage from any effect that targets an area.
  • Squad Dispersal. When the squad is reduced to 0 hit points, it turns into 2 (1d4) guards with 5 hit points each.
  • Squad. The squad is composed of 5 or more guards. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The squad can move through any opening large enough for one Medium creature without squeezing.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.