Guardian Naga

Large Monstrosity. CR 10, AC 18, 176 HP. Traits: Divine Strikes, Monstrosity Resilience, Rejuvenation.

Armor class
18
Hit points
176
Challenge
10
Creature type
Monstrosity
Size
large

Stat block

Cha
26
Con
24
Dex
26
Int
24
Str
18
Wis
26
Speed
Walk: 40
Senses
darkvision 60 ft.
Skills
Actions
  • Multiattack. The guardian naga makes three Slam or Spit Poison attacks, or it makes one Constrict attack and two Slam attacks. It can replace one attack with a use of Spellcasting.
  • Constrict. _Melee Weapon Attack:_ +8 to hit, reach 10 ft., one target. _Hit:_ 8 (1d8+4) bludgeoning damage plus 13 (3d8) necrotic damage or radiant damage (the naga's choice), and the target is grappled (escape DC 16) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the naga can't Constrict another target.
  • Slam. _Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage plus 13 (3d8) necrotic damage or radiant damage (the naga's choice).
  • Spit Poison. _Ranged Weapon Attack:_ +8 to hit, range 20/60 ft., one target. _Hit:_ 11 (2d6+4) poison damage plus 13 (3d8) necrotic damage or radiant damage (the naga's choice).
  • Spellcasting. The guardian naga casts one of the following spells, requiring only verbal components and using WIS as the spellcasting ability (spell save DC 16).<br>At will: _augury_ (as an action), _command_, _mending_, _thaumaturgy_<br>3/day each: _bestow curse_, _cure wounds_<br>2/day each: _freedom of movement_, _hold_<br>1/day: _geas_ (as an action)
Languages
Abyssal,Celestial,Common,Infernal
Saving throws
Wisdom: 8; Charisma: 8; Strength: 4; Dexterity: 8; Constitution: 7; Intelligence: 7
Damage immunities
poison,charmed,poisoned
Special abilities
  • Divine Strikes. The naga's weapon attacks are magical. When the naga hits with any weapon attack, the weapon deals an extra 3d8 necrotic damage or radiant damage (included in the attack), the naga's choice.
  • Monstrosity Resilience. The naga is resistant to exhaustion and to the frightened condition.
  • Rejuvenation. If it dies, the naga returns to life in 1d6 days, regaining all its HP and becoming active again. Only a wish spell can prevent this trait from functioning.
Damage resistances
necrotic,radiant,Monstrosity Resilience

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.