Gugalanna
Huge Celestial, chaotic good. CR 21, AC 18, 253 HP. Traits: Flyby, Magic Resistance, Magic Weapons, Trampling Charge.
- Armor class
- 18
- Hit points
- 253
- Challenge
- 21
- Creature type
- Celestial
- Size
- Huge
- Alignment
- chaotic good
- Legendary
- Yes
Stat block
- Cha
- 18
- Con
- 20
- Dex
- 16
- Int
- 10
- Str
- 24
- Wis
- 20
- Speed
- Fly: 80; Walk: 60
- Senses
- truesight 60 ft., passive Perception 15
- Skills
- Insight: 12; Athletics: 14; Intimidation: 11
- Actions
- Multiattack. Gugalanna makes two attacks: one with its horns and one with its kick.
- Horns. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 34 (5d10 + 7) piercing damage and 14 (4d6) fire damage.
- Kick. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage.
- Languages
- understands all but can't speak, telepathy 120 ft.
- Saving throws
- Wisdom: 12; Dexterity: 10; Constitution: 12
- Damage immunities
- fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
- Legendary actions
- Kick. Gugalanna makes a kick attack.
- Rearing Stomp (Costs 2 Actions). Gugalanna spreads his wings and stomps his hooves, shaking the earth. Each creature within 10 feet of Gugalanna must make a DC 22 Strength saving throw. On a failure, a target takes 18 (2d10 + 7) bludgeoning damage and is pushed 20 feet away from Gugalanna. On a success, a target takes half the damage and isn't pushed. Gugalanna can then fly up to half his flying speed.
- Blazing Sun Disc (Costs 2 Actions, Recharge 5-6). The sun disc floating between Gugalanna's horns flares. Each creature within 30 feet of Gugalanna must make a DC 18 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
- Special abilities
- Flyby. Gugalanna doesn't provoke an opportunity attack when it flies out of an enemy's reach.
- Magic Resistance. Gugalanna has advantage on saving throws against spells and other magical effects.
- Magic Weapons. Gugalanna's weapon attacks are magical.
- Trampling Charge. If Gugalanna moves at least 20 feet straight toward a creature and then hits it with a horns attack on the same turn, that target must succeed on a DC 22 Strength saving throw or be knocked prone. If the target is prone, Gugalanna can make one kick attack against it as a bonus action.
- Damage resistances
- necrotic
- Condition immunities
- charmed, exhaustion, frightened
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).