Gynosphinx

Large Monstrosity. CR 11, AC 17, 204 HP. Traits: Inscrutable, Monstrosity Resilience, Psychic Claws.

Armor class
17
Hit points
204
Challenge
11
Creature type
Monstrosity
Size
large
Legendary
Yes

Stat block

Cha
20
Con
16
Dex
14
Int
26
Str
26
Wis
26
Speed
Fly: 60; Walk: 40
Senses
truesight 120 ft.
Skills
Actions
  • Multiattack. The sphinx makes three Claw attacks, or it makes four Psychic Bolt attacks. It can replace one attack with a use of Spellcasting.
  • Claw. _Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 15 (2d10+4) slashing damage plus 10 (3d6) psychic damage.
  • Psychic Bolt. _Ranged Spell Attack:_ +9 to hit, range 120 ft., one target. _Hit:_ 19 (4d6+5) psychic damage.
  • Spellcasting. The sphinx casts one of the following spells, requiring no spell components and using CHA as the spellcasting ability (spell save DC 17).<br>At will: _detect magic_, _minor illusion_, _prestidigitation_<br>3/day each: _augury_ (as an action), _major image_, _suggestion_, _tongues_<br>1/day: h*allucinatory terrain* (as an action)
Languages
Common,Sphinx,telepathy 120 ft.
Saving throws
Wisdom: 8; Charisma: 5; Strength: 8; Dexterity: 2; Constitution: 3; Intelligence: 8
Damage immunities
psychic,charmed,frightened
Legendary actions
  • Teleport. The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
  • Cast a Spell (Costs 2 Actions). The sphinx uses Spellcasting.
  • Psychic Burst (Costs 2 Actions). The sphinx sends out a burst of psychic energy. Each creature within 20 feet of the sphinx that has an INT of 8 or higher must succeed on a DC 17 INT save or be incapacitated until the end of its next turn, as it reels from the psychic onslaught.
Special abilities
  • Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. WIS (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.
  • Monstrosity Resilience. The sphinx is resistant to exhaustion and to the frightened condition.
  • Psychic Claws. The sphinx's Claw attacks are magical. When the sphinx hits with a Claw attack, the Claw deals an extra 3d6 psychic damage (included in the attack).
Damage resistances
bludgeoning,piercing,and slashing damage from nonmagical attacks,Monstrosity Resilience

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.