Haakjir
Medium Monstrosity, neutral. CR 3, AC 15, 52 HP. Traits: Earth Climb, Earth Glide, Earthen Claws, Pack Tactics, Stone Camouflage.
- Armor class
- 15
- Hit points
- 52
- Challenge
- 3
- Creature type
- Monstrosity
- Size
- Medium
- Alignment
- neutral
Stat block
- Cha
- 8
- Con
- 15
- Dex
- 16
- Int
- 5
- Str
- 17
- Wis
- 10
- Speed
- Walk: 40; Climb: 30; Burrow: 15
- Senses
- darkvision 120', tremorsense 30', passive Perception 14
- Skills
- Perception: 0
- Actions
- Multiattack. One Bite attack and two Claw attacks.
- Bite. Melee Weapon Attack: +5 to hit 5 ft reach one target 10 (2d6+3) piercing damage.
- Claw. Melee Weapon Attack: +5 to hit 5 ft one target 8 (2d4+3) slashing damage.
- Languages
- understands Undercommon but can't speak
- Special abilities
- Earth Climb. Can climb difficult earth or stone surfaces including upside down on ceilings with o an ability check.
- Earth Glide. Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through.
- Earthen Claws. Its claws easily meld through stone and metal. When it makes a Claw attack vs. creature wearing nonmagical metal armor or wielding a nonmagical metal shield attack ignores AC bonus of armor or shield. If target is a construct made of stone or metal attack ignores AC bonus provided by natural armor if any.
- Pack Tactics. Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.
- Stone Camouflage. Advantage: Dex (Stealth) to hide in rocky terrain.
- Damage resistances
- acid, piercing, slashing
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).