Harefolk

What appears to be an arctic hare given humanoid form is clad in leather armor and stands with its shortsword at the ready. Its bright eyes take everything in, while its nose quivers in search of pred

Armor class
13
Hit points
18
Challenge
0.25
Creature type
Humanoid
Size
Small
Alignment
chaotic good

What appears to be an arctic hare given humanoid form is clad in leather armor and stands with its shortsword at the ready. Its bright eyes take everything in, while its nose quivers in search of predators._
Werewolf Foes. Harefolk have a long-standing hatred for Open Game License

Stat block

Cha
13
Con
12
Dex
15
Int
10
Str
10
Wis
12
Speed
Walk: 30; Burrow: 10
Senses
passive Perception 13
Skills
Survival: 3; Perception: 3
Actions
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Languages
Common
Special abilities
  • Keen Smell. The harefolk has advantage on Wisdom (Perception) checks that rely on smell.
  • Ready for Trouble. The harefolk can't be surprised, and it has advantage on initiative rolls if it isn't incapacitated or unconscious.
  • Shapechanger Sensitivity. The harefolk has advantage on Intelligence (Investigation) and Wisdom (Insight) checks to determine if a creature is a shapechanger. It automatically succeeds when the shapechanger is a werewolf. In addition, the harefolk has advantage on its first attack roll each turn against a creature with the Shapechanger trait or Change Shape action, regardless of whether the harefolk was previously aware of the shapechanger's nature.
  • Snow Camouflage. The harefolk has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
  • Snow Walker. The harefolk can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

Source and licence

From Tome of Beasts 2.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.