Hell Hound
Medium Fiend. CR 3, AC 15, 52 HP. Traits: Keen Hearing and Smell, Lawful Evil, Pack Tactics.
- Armor class
- 15
- Hit points
- 52
- Challenge
- 3
- Creature type
- Fiend
- Size
- Medium
Stat block
- Cha
- 8
- Con
- 16
- Dex
- 14
- Int
- 6
- Str
- 16
- Wis
- 12
- Speed
- Walk: 50
- Senses
- darkvision 60 ft., passive Perception 15
- Skills
- Perception: 3
- Actions
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 7 (2d6) fire damage.
- Fire Breath (Recharge 5-6). The hound exhales fire in a 15-foot cone. Each creature in that area makes a DC 12 Dexterity saving throw taking 21 (6d6) fire damage on a failed save or half damage on a success.
- Languages
- understands Infernal but can't speak
- Damage immunities
- fire
- Special abilities
- Keen Hearing and Smell. The hound has advantage on Perception checks that rely on hearing and smell.
- Lawful Evil. The hound radiates a Lawful and Evil aura.
- Pack Tactics. The hound has advantage on attack rolls against a creature if at least one of the hounds allies is within 5 feet of the creature and not incapacitated.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).