Hell Hound

Medium Fiend. CR 3, AC 15, 52 HP. Traits: Keen Hearing and Smell, Lawful Evil, Pack Tactics.

Armor class
15
Hit points
52
Challenge
3
Creature type
Fiend
Size
Medium

Stat block

Cha
8
Con
16
Dex
14
Int
6
Str
16
Wis
12
Speed
Walk: 50
Senses
darkvision 60 ft., passive Perception 15
Skills
Perception: 3
Actions
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 7 (2d6) fire damage.
  • Fire Breath (Recharge 5-6). The hound exhales fire in a 15-foot cone. Each creature in that area makes a DC 12 Dexterity saving throw taking 21 (6d6) fire damage on a failed save or half damage on a success.
Languages
understands Infernal but can't speak
Damage immunities
fire
Special abilities
  • Keen Hearing and Smell. The hound has advantage on Perception checks that rely on hearing and smell.
  • Lawful Evil. The hound radiates a Lawful and Evil aura.
  • Pack Tactics. The hound has advantage on attack rolls against a creature if at least one of the hounds allies is within 5 feet of the creature and not incapacitated.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.