Hell Hound

Medium Fiend. CR 3, AC 15, 76 HP. Traits: Pack Tactics, Prey Sense.

Armor class
15
Hit points
76
Challenge
3
Creature type
Fiend
Size
medium

Stat block

Cha
6
Con
14
Dex
12
Int
6
Str
20
Wis
16
Speed
Walk: 50
Senses
darkvision 60 ft.
Skills
Actions
  • Multiattack. The hell hound makes two Bite attacks.
  • Bite. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage plus 7 (2d6) fire damage.
  • Fire Breath (Recharge 5-6). The hound exhales fire in a 15foot cone. Each creature in that area must make a DC 13 DEX save, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Languages
understands Infernal but can't speak
Saving throws
Wisdom: 3; Charisma: -2; Strength: 5; Dexterity: 1; Constitution: 2; Intelligence: -2
Damage immunities
fire,charmed,frightened
Special abilities
  • Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
  • Prey Sense. The hound can pinpoint, by scent, the location of Medium and smaller creatures within 30 feet of it.

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.