Hell Hound
Medium Fiend. CR 3, AC 15, 76 HP. Traits: Pack Tactics, Prey Sense.
- Armor class
- 15
- Hit points
- 76
- Challenge
- 3
- Creature type
- Fiend
- Size
- medium
Stat block
- Cha
- 6
- Con
- 14
- Dex
- 12
- Int
- 6
- Str
- 20
- Wis
- 16
- Speed
- Walk: 50
- Senses
- darkvision 60 ft.
- Skills
- Actions
- Multiattack. The hell hound makes two Bite attacks.
- Bite. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage plus 7 (2d6) fire damage.
- Fire Breath (Recharge 5-6). The hound exhales fire in a 15foot cone. Each creature in that area must make a DC 13 DEX save, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
- Languages
- understands Infernal but can't speak
- Saving throws
- Wisdom: 3; Charisma: -2; Strength: 5; Dexterity: 1; Constitution: 2; Intelligence: -2
- Damage immunities
- fire,charmed,frightened
- Special abilities
- Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
- Prey Sense. The hound can pinpoint, by scent, the location of Medium and smaller creatures within 30 feet of it.
Source and licence
From Black Flag Reference Document.
Licence: ORC License.