Hell Hound

Medium fiend, lawful evil. CR 3, AC 15, 45 HP. Traits: Keen Hearing and Smell, Pack Tactics.

Armor class
15
Hit points
45
Challenge
3
Creature type
Fiend
Size
Medium
Alignment
lawful evil

Stat block

Cha
6
Con
14
Dex
12
Int
6
Str
17
Wis
13
Speed
50 ft.
Senses
darkvision 60 ft., passive Perception 15
Skills
Perception +5
Actions
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
  • Fire Breath. The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Languages
understands Infernal but can't speak it
Damage immunities
fire
Special abilities
  • Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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