Hell Hound
Medium fiend, lawful evil. CR 3, AC 15, 45 HP. Traits: Keen Hearing and Smell, Pack Tactics.
- Armor class
- 15
- Hit points
- 45
- Challenge
- 3
- Creature type
- Fiend
- Size
- Medium
- Alignment
- lawful evil
Stat block
- Cha
- 6
- Con
- 14
- Dex
- 12
- Int
- 6
- Str
- 17
- Wis
- 13
- Speed
- 50 ft.
- Senses
- darkvision 60 ft., passive Perception 15
- Skills
- Perception +5
- Actions
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
- Fire Breath. The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
- Languages
- understands Infernal but can't speak it
- Damage immunities
- fire
- Special abilities
- Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.