Hell Hound

Medium Fiend, lawful evil. CR 3, AC 15, 58 HP. Traits: Pack Tactics.

Armor class
15
Hit points
58
Challenge
3
Creature type
Fiend
Size
Medium
Alignment
lawful evil

Stat block

Cha
6
Con
14
Dex
12
Int
6
Str
17
Wis
13
Speed
Walk: 50
Senses
darkvision 60 ft., passive Perception 15
Skills
Perception: 5
Actions
  • Multiattack. The hound makes two Bite attacks.
  • Bite. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Piercing damage plus 3 (1d6) Fire damage.
  • Fire Breath. Dexterity Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 17 (5d6) Fire damage. Success: Half damage.
Hit dice
9d8 + 18
Languages
Understands Infernal but can't speak
Armor detail
natural armor
Damage immunities
fire
Special abilities
  • Pack Tactics. The hound has Advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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