Hell Hound
Medium Fiend, lawful evil. CR 3, AC 15, 58 HP. Traits: Pack Tactics.
- Armor class
- 15
- Hit points
- 58
- Challenge
- 3
- Creature type
- Fiend
- Size
- Medium
- Alignment
- lawful evil
Stat block
- Cha
- 6
- Con
- 14
- Dex
- 12
- Int
- 6
- Str
- 17
- Wis
- 13
- Speed
- Walk: 50
- Senses
- darkvision 60 ft., passive Perception 15
- Skills
- Perception: 5
- Actions
- Multiattack. The hound makes two Bite attacks.
- Bite. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Piercing damage plus 3 (1d6) Fire damage.
- Fire Breath. Dexterity Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 17 (5d6) Fire damage. Success: Half damage.
- Hit dice
- 9d8 + 18
- Languages
- Understands Infernal but can't speak
- Armor detail
- natural armor
- Damage immunities
- fire
- Special abilities
- Pack Tactics. The hound has Advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.